Daniel Berroteran

Senior 3D Generalist | Real-Time & Game Art

•   English (Fluent)   •   Spanish (Fluent)   •   Japanese (Basic)

Professional Summary

Experience

Teaching & Knowledge Sharing

Education

Senior 3D Artist with 15+ years creating high-quality assets across stylised and realistic projects, with a strong focus on real-time production. Comfortable across the full asset pipeline, from concept through modelling, texturing, materials, and engine integration, balancing visual quality with performance and platform constraints. Experience building real-time environments and interactive experiences for user-facing applications, including exhibition-based “mini-game” installations, iterating quickly based on feedback and technical requirements. Active adopter of AI-assisted tools in creative workflow, and comfortable working with a high degree of autonomy, taking ownership of assets from prototype through delivery.

Lighting & Technical Skills

• 3D & Real-Time Asset Creation: Props, environment assets, hard surface modelling, organic forms, scene assembly, built for real-time engine constraints.

• Texturing & Materials: Photoshop, Illustrator, Substance Painter & Designer, PBR workflows, procedural and hand-crafted materials.

• Real-Time Engine Integration: Unreal Engine (UE4/UE5), Unity, asset integration, optimisation, real-time and performance constraints.

• Modeling Tools: 3ds Max, Blender, ZBrush.

• Look Development: Lighting, shaders, atmosphere, final polish, cinematic composition.

• Rapid Iteration & Prototyping: Adapting visual styles across audiences, delivering interactive mini-game and exhibition experiences, iterating quickly on feedback.

• Autonomy & Ownership: Independently leading asset creation from concept through delivery across freelance and studio work.

3D Artist | EERIE Design - 2023 - 2026

• Create and deliver 3D assets and environments across real-time and offline projects, from concept through final implementation.

• Model and texture props, environments, and assets for stylised and realistic projects using PBR workflows.

• Integrate assets into Unreal Engine, setting up materials and optimising for real-time performance.

• Balance visual quality with real-time and platform constraints, including scene optimisation.

• Collaborate with clients and teams to refine assets based on iterative feedback.

3D Artist & Art Director | Noho LTD - 8 Years

• Led creation of 3D environments and assets across interactive and real-time projects, including installations and user-facing digital experiences.

• Worked closely with multidisciplinary teams (designers, developers, stakeholders) to align visual output with user experience goals.

• Ensured assets met both artistic direction and technical constraints, including optimisation for real-time performance.

• Contributed to visual development, look consistency, and overall scene composition.

• Provided artistic feedback and direction across modelling, texturing, and environment assembly.

Freelance 3D Artist | Various Clients - 3 Years

• Created 3D environments and assets for interactive applications, including “mini-game” experiences for museums and exhibitions.

• Designed visually engaging spaces tailored to user interaction and educational storytelling.

• Delivered optimised real-time assets, balancing performance with visual quality across platforms.

• Collaborated with developers and creative teams to integrate assets into interactive pipelines.

• Adapted visual styles to suit a range of audiences, from educational to entertainment-focused experiences.

3ds Max Instructor | Autodesk Training Center - 8 Years

• Taught modelling, texturing, and production workflows.

• Covered real-time considerations and optimisation techniques.

Lecturer - 3D Production Workflows | Master's Programme - 1 Year

• Delivered training on full asset pipelines, including real-time production.

3D Artist | Vela Games - 2 Years

• Developed stylised character assets with optimised topology and UV workflows.

Lighting & VFX Instructor  |  Autodesk Training Center - 8 years

•    Taught lighting principles, compositing fundamentals, render pass management, shader setup, and production pipeline workflows.

•    Covered rendering fundamentals, AOV management, shot finaling, and optimisation techniques for animation and VFX pipelines.

Lecturer – 3D Production Workflows  |  Master's Programme - 1 year

•    Delivered pipeline-focused training covering lighting, compositing, rendering, and final shot delivery for animation and film production.

Master's Degree:  Digital Production Workflows.

Bachelor's Degree:  Graphic Design.

Certification: Autodesk 3dsmax Certified Professional.